This was made for Godot Wild Jam #71

In Hotdogday, you play as a picky-eater elf named Elliot, who faces consequences for removing toppings from his favorite hot dog. The game is mostly dialogue and, for now, is very short.

The theme of the jam was unintended consequences. My girlfriend suggested this very funny idea and, in a fugue state caused by sleep deprivation, this game was conceived.

I had a ton of fun making it and might come back to finish the story and give it some polish. If there is any problems with the downloads, give me a heads up.

        Credits        

Art:
Jorel (me!)
Fun fact, the art was also (technically) made with Godot:
https://orama-interactive.itch.io/pixelorama

Music:
https://ansimuz.itch.io/mystery-music-collection-pack-1
https://ansimuz.itch.io/mystery-music-collection-pack-2

Sound Effects:
https://kenney.nl/assets/interface-sounds
https://kenney.nl/assets/impact-sounds
https://shapeforms.itch.io/shapeforms-audio-free-sfx
https://lmglolo.itch.io/free-indie-sfx

Updated 2 days ago
StatusPrototype
PlatformsWindows, Linux, HTML5
AuthorJorel
GenrePlatformer, Shooter
Made withGodot
Tags2D, Pixel Art, Singleplayer, Top-Down
Average sessionAbout a half-hour

Download

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Click download now to get access to the following files:

hotdogday_linux.x86_64 88 MB
hotdogday_macos.zip 71 MB
hotdogday_windows.exe 95 MB

Development log

Comments

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Nice game and if you had only got 3 more votes, you probably would have won. In terms of raw points, you finished better than 1st place. Well done!

(+1)

I'm glad you liked the game! I was very happy to have made it to the top 20, but now that you pointed that out, I'm even happier
Thank you :)